CHARACTER DESIGN

SUGARETTE

A LEGO-inspired 3D character named Sugarette was designed as a candy-themed figure, featuring sprinkles in her hair, candy details on her outfit, and a skirt decorated with colorful lollipops while holding a star wand. Soft pastel colors were used, along with Phong materials to achieve the desired surface quality. The material settings were adjusted to create a smooth, shiny plastic look. The scene incorporates soft lighting to highlight the glossy surfaces, along with a candy-themed background that includes a rainbow, clouds, and a gummy bear.

FACIAL EXPRESSIONs

A stylized 3D facial animation project was created featuring a character that switches between different expressions including happy, sad, angry, frightened, and disgusted. Each emotion was emphasized through exaggerated facial movements and expression changes, while a window background was used to display various 3D objects that pop into the scene depending on the emotion being shown. Simple stylized models, soft lighting, and smooth material settings were applied to create a playful and expressive atmosphere.

ASTRA

The character is inspired by the song “My Universe” by Coldplay and BTS, capturing a dreamy, galactic world where music and color connect different universes. The design features a soft pastel palette, candy-like details, and floating planetary elements to convey a light yet cosmic feel. Through the use of smooth forms and glossy materials, the character is brought to life as someone existing within her own vibrant universe.

     BIB0     

A stylized 3D character named Bibo was modeled based on an existing character design (original design not by me), inspired by a small forest spirit with mushroom-like proportions. The model features a rounded hood with stitched button details, small horn accents, and layered wing-like shapes, standing on a mushroom base with simple floral elements. Soft green and earthy tones were used, with Lambert materials applied to the character and most background elements to achieve a clean, matte finish. Gentle lighting was used to highlight the rounded forms and enhance the calm forest atmosphere.

ENVIRONMENT

JACK IN THE BOX

A jack-in-the-box character was designed to feel “kid-friendly,” using soft shapes and pastel colors to create comfort and curiosity rather than surprise. It was imagined as a cheerful companion, with small quirky details adding personality. Blinn materials were used for a smooth, semi-gloss finish, while Lambert materials kept the background matte so the object stands out clearly.

ASSET

LIPSTICK

This 3D lipstick called “Aura” was created to practice working with smooth colors and clean reflections. A Ramp was used to achieve the peach gradient on the case, while Standard Surface materials were adjusted to make the gold and plastic appear realistic. The process focused on observing how small material tweaks can significantly affect the final look.

FANTASY FOREST

A bouncing ball animation was created in an outdoor setting inspired by Tinker Bell, aiming for a whimsical mood. Lambert and Blinn materials were used to keep the background soft and non-reflective.

BACK ALLEY

A back alley scene was designed with the intention of creating a gritty yet colorful environment, combining urban textures with neon lighting to make the space feel alive at night. The wall graphics, including the spray paint and text, were first created in Adobe Photoshop using free prints sourced online, then applied as textures in Autodesk Maya to give the walls more personality and detail. The lighting and materials were also carefully chosen, using neon lights and slightly shiny surfaces to add depth and make the scene feel more realistic.

BOWLING ALLEY

A bowling alley scene was designed with the goal of creating a lively, arcade-like atmosphere, using bold neon colors and glowing elements to make the space feel energetic and immersive. For the animation, gravity was applied to all objects and passive rigid bodies were used, while the bowling ball’s initial velocity, spin, and mass were adjusted to create a more natural and believable interaction with the pins. The lighting and material setup were also carefully arranged, using reflective properties to enhance depth and make the scene feel more dynamic and lively.

The animation was created along with an icy background, with careful attention to timing to ensure the jumps feel light and natural. The environment was kept simple, using cool tones to maintain focus on the movement of the subject.

ICY VALLEY

ROBOT ARM

A robot arm was designed and animated to explore a more mechanical, sci-fi aesthetic. Blinn and Phong materials were used to give the metal components a clean and polished finish. To achieve proper movement, the different parts were parented together so the joints would move naturally as a single unit during animation.

ROTTING  APPLE

This rotting apple was designed with uneven color and slight dents to convey decay. It was placed on a kitchen counter to make the scene feel more realistic.

RACING DERBY

A racing car was designed inspired by Vanellope von Schweetz and her candy-themed vehicle from Wreck-It-Ralph. The model combines details such as wafers, chocolate drip, macarons, marshmallows, choco stick wafers, and colorful candy pieces to create a fun and imaginative design. During the process, bright colors, glossy materials, and rounded shapes were emphasized to make the dessert-inspired elements feel lively and visually engaging.

CHESS BOARD

A 3D chess scene was created using a fully glass-based concept, with both the pieces and the board emphasizing transparency and light. The chess pieces use transparent glass with a subtle blue tint, giving them a clean, slightly futuristic look while preserving their classic forms. The chessboard combines transparent matte glass and marble-textured glass to create visible contrast between tiles while maintaining a consistent glass look. Lighting was set up to enhance realism while the dark background and subtle edge glow help emphasize the materials.